Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!
Commands List
This command will ban the user with the specified ID from the server, and add them to the banlist so that they cannot reconnect. The user ID of a user can be obtained by typing status into the console: the user ID is first number before a player's name in the list of players that is printed by that command.
Name | Description |
---|---|
Minutes |
The number of minutes you want to ban the user for. Use the value 0 to permanently ban them. |
User ID |
The user ID of the person you want to ban from the server. Find the ID of a user by typing "status" into the console. The ID is the first number before a player's name in the list of players. |
banip
This command is an alias of the "addip" command. This console command bans the specified IP from the server for the specified amount of minutes. Specify 0 as the amount of minutes to ban permanently.
Name | Description |
---|---|
Minutes |
The number of minutes you want to ban the user for. Use the value 0 to permanently ban them. |
IP Address |
The IP address you want to add to the server's ban list. |
This command is used to change the map you're playing on.
Name | Description |
---|---|
Map Name |
The name of the map you want to transition to in it's technical name. Here is a full list of map codes. |
This command changes the map you're playing on into a single player instance. Doing this can cause the map you're trying to load into to freeze.
Name | Description |
---|---|
Map Name |
The name of the map you want to switch to in it's technical form. Here is a full list of map codes. |
This console command is used to hide the IP of your server in your console. This is particularly useful if you're streaming and don't want viewers to be able to catch your IP address, giving them the chance the DDoS the server.
Name | Description |
---|---|
0 / 1 |
Use a 1 after this command to activate the hide IP command, and a 0 to turn the command off. Using the command "status" will still show the IP, though. |
This network command is used to determine how many seconds your client will wait without receiving a packet from the server before disconnecting itself.
Name | Description |
---|---|
Seconds |
Choose a number between 4 and 30 seconds. This sets how long you can go without receiving data from the server before disconnecting. Default value for this command is 30 seconds. |
This command is used to set the number of packets per second of updates you request from the server.
Name | Description |
---|---|
Packets p/second |
The number of packets you want to receive a second from the server. This can only be changed when you aren't playing, like when you are in the main menu for example. |
This command controls your upspeed. The default value for this is 320.
Name | Description |
---|---|
Upspeed |
The upspeed value you want to set. Default is 320. |
This console command allows you to easily connect to other CS:GO servers if you know the server's IP address.
Name | Description |
---|---|
IP |
The IP address of the server you want to join. This has to be accurate for the command to connect you to the correct server. |
cvarlist
This command prints to console a list of all console commands (cvars). You can optionally specify part of a command's name as parameter, and only commands that contain that will be listed.
Name | Description |
---|---|
Command |
Optional, if not specified, all commands will be listed. The name, or part of the name, of the command you wish to search for. |
This command will disconnect you from your current game and return you to the home screen (including offline games with bots, scenarios, etc).
This command only works on dedicated servers. It will time the amount of time that was spent idle in the previous frame (ms).
This command will set the memory theshold for the which host should flush caches between server instances. When below this value, the caches will be flushed.
Name | Description |
---|---|
Threshold |
The threshold that the caches should be flushed under. |
This command will change the "frame rate" of the host (server). Lower numbers will mean time passes faster, higher numbers will mean time passes slower. Set to 0 to disable.
Name | Description |
---|---|
Framerate |
Your desired host framerate. |
This command can be used to change the amount of information that is shown when your server is queried (e.g. by server lists, the community server browser, etc). See argument information for options. 1 is the default setting for this command.
Name | Description |
---|---|
0 / 1 / 2 |
The setting for much information should be shown when your server is queried. Options are:
|
This command will print to console the name of the map you are currently playing on. This can also be used to change the "host_map" that appears in server queries if you provide a map name as an argument.
This command will set whether or not the server's hostname is recorded in game events and on GOTV (demos and live).
Name | Description |
---|---|
0 / 1 |
Enter 0 to not save hostname. Enter 1 (default) to show hostname in events and GOTV. |
This command will set how the playercount is disclosed when your server is queried. See argument information for options.
Name | Description |
---|---|
0 / 1 / 2 |
Your desired option for how playercount is shown when the server is queried. Options are:
|
This command will reset your host's config. NOTE: You cannot undo the effect of this command, so make sure to save your host's config before using this.
This command can be used to set whether or not your server rules show when your server is queried. Default is enabled (1).
Name | Description |
---|---|
0 / 1 |
Set this to 0 to disable rules being shown when the server is queried. Set this to 1 to enable rules being shown when the server is queried (default). |
This command will make the server run off some time without rendering and updating sounds.
This command will make the server sleep for the specified amount of milliseconds after each frame. Set to 0 to disable (default).
Name | Description |
---|---|
Milliseconds |
The amount of time (in ms) to sleep for after each frame. Set to 0 to disable. By default this is disabled - we recommend you keep this setting disabled. |
This command would print out the CPU timer's jitter for the last 128 frames.
This can be used to speed up and slow down the speed of time on the server. In otherwords, you can make things go in slow motion or speed the server up with this command.
Name | Description |
---|---|
Multiplier |
The number to multiply the time by. Default is 1, meaning no change. 0.5 would make time go by at half speed, 2 would make things go 2x as fast. |
This command will get the latest version of the specified workshop collection ID and set the maps in that collection as the server's map list.
Name | Description |
---|---|
Workshop ID |
The ID of the workshop collection you wish to set as the server's map list (the number part of a workshop page URL). |
This command will get the latest version of the workshop map with the specified ID (the ID is the numbers at the end of the workshop URL) and set it as your server's map.
Name | Description |
---|---|
Workshop ID |
The ID of the workshop map you wish to set as the server's map. A workshop map's ID is the number part of a workshop page URL. |
This command will save all of your server settings that you have set with host_ commands to your config.cfg, so that they apply even when the server restarts.
Name | Description |
---|---|
Config File |
Optional - will be saved to config.cfg if not specified. The name of the config file to save these settings to: e.g. "examplefile.cfg". |
host_writeconfig_ss
This command will save your server settings to the config.cfg file with the specified splitscreen index.
Name | Description |
---|---|
Splitscreen Index |
Your desired splitscreen index. |
This command can be used to enable hostage AI debug information. Default is 0 (disabled).
Name | Description |
---|---|
0 / 1 |
Enter 0 (default) to disable hostage debug AI information. Enter 1 to enable. |
This command can be used to set the hosts file (default is hosts.txt). If no argument is specified, this command will print to console the name of the hosts file the server is currently using.
Name | Description |
---|---|
File Name |
Optional - if not specified, the name of the hostfile the server is currently using will be printed to console. The name of the file you wish to set as the server's hostfile. |
This command can be used to assign the server an IP to run on. If not, the IP 0.0.0.0 (bind to all available) will be used.
Name | Description |
---|---|
IP |
Your desired IP for the server to bind to. |
hostip 0.0.0.0 |
This command sets the host's IP to 0.0.0.0, meaning the server will bind to all available IP addresses. |
hostip localhost |
This command would set the host's IP to locahost, meaning only local connections would be allowed (connections from your PC). |
The hostname for the server to use (this is your server domain).
Name | Description |
---|---|
Hostname |
Your desired server hostname. |
hostname mycsgoserver.com |
This command would set your server's hostname to mycsgoserver.com. |
The port your server should run on. We recommend you keep this as default. You can run multiple servers on the same IP address if you change this port to a port that isn't in use.
Name | Description |
---|---|
Port |
The port for the server to run on. We recommend you leave this as default: 27015. |
This console command is used to override the IP if you are in a server that has multiple hosts. This does not show your IP in console; to do that use the command status .
This command is used to override the IP that binds Steam profiles on servers with multiple hosts.
Name | Description |
---|---|
IP |
The IP address of the server's settings that you want to override. |
Use this command in your console to print a list of the user IDs that are currently banned from the server you're on.
Use this command in your console to print a list of the IP addresses that are currently banned on the server you're on.
This command sets the maximum amount of players that can connect to your server (i.e. the player cap).
Name | Description |
---|---|
Amount |
The maximum amount of players that can connect. 10 would mean only 10 can connect at any given time. |
This command sets whether or not the auto kick feature should be enabled. The auto kick feature kicks people for being idle (AFK) and team damage. Default is 1 (enabled).
Name | Description |
---|---|
0 / 1 |
Set this to 0 to disable all auto kick features. Set this to 1 (default) to enable auto kick features (i.e. auto kicking for AFK and for too much team damage/killing). |
password
This command prints to the console your current ping (to the server you're connected to).
This command sets the rate at which your client can receive network data in bytes. Set this to a lower value if you have a bad internet connection.
Name | Description |
---|---|
Rate (Bytes/s) |
Your desired network rate in bytes per second. |
This command will issue the specified rcon command (i.e. issues the specified command on your server). Rcon means remote console - it allows you to execute server commands from the client.
Name | Description |
---|---|
Command |
The command you wish to run using rcon (run on the server). |
The IP address of the remote console you wish to connect to (default is the address of your own server). Change this only if the rcon address for the server you are connected to is different from the server's IP.
Name | Description |
---|---|
IP Address |
The remote IP address you wish to use for rcon. |
This command will authenticate you for rcon with the specified password.
Name | Description |
---|---|
Password |
The password for rcon on your server. |
This command removes the specified user ID from your server's ban list.
Name | Description |
---|---|
Steam ID |
The steam ID of the user you wish to unban. |
This command removes the specified IP address from your server's ban list.
Name | Description |
---|---|
IP Address |
The IP address you wish to unban. |
This command will make you attempt to reconnect to the last server you were connected to.
This command sets your server's game time (curtime) to the specified time in seconds.
Name | Description |
---|---|
Seconds |
The amount of time, in seconds, to set the server's game time to. |
This command sets your server's config file to the specified config file.
Name | Description |
---|---|
Config File Name |
The name of the config file to use as the server's config file. |
This command sets whether or not drops at the end of the match are enabled. Rewards gameplay time is accumulated regardless.
Name | Description |
---|---|
0 / 1 |
Set to 0 to disable drops at the end of the match. Set to 1 to enable drops on the server (default). |
This command, if enabled, will automatically pause the match at the end of a round if the are less than 5 players on each team. Default is 0 (disabled).
Name | Description |
---|---|
0 / 1 |
Set to 0 to not pause the match if there are less than 5 players on each team. Set to 1 to pause. |
This command sets the maximum value players can set their net_graph to on the server. Default is 1. Higher values show more information.
Name | Description |
---|---|
Value |
The maximum value that clients can set their net_graph value to. |
This command sets the maximum amount of queries per second that will be responded to from the same IP address.
This command sets the maximum amount of queries per second that the server will responsd to.
The command sets the maximum amount of IPs that will be saved/logged for query-related rate limiting.
Name | Description |
---|---|
Amount |
The maximum amount of IPs to track. |
This command sets how often, in seconds, the tracked IPs for query rate limiting will be pruned.
Name | Description |
---|---|
Seconds |
The delay, in seconds, between each tracked IP prune. |
The time window, in seconds, that average queries per second should be calculated over.
Name | Description |
---|---|
Seconds |
The time window, in seconds, to calculate the average from. |
This command sets the maximum bandwidth rate allowed (both incoming/outcoming) per second (in bytes) for each connection to the server.
Name | Description |
---|---|
Bytes/s |
The maximum bandwidth rate, in bytes per second. Set to 0 to disable. |
This command sets the maximum speed for each player on the server. A higher value will allow players to reach faster speeds. A lower value will make players be able to reach lower speeds.
Name | Description |
---|---|
Speed |
The maximum speed players can reach. Default is 320. Higher = faster, lower = slower. |
This command sets the maximum amount of time, in hours, that a server can run for before shutting itself down. Default is 0 (no limit).
Name | Description |
---|---|
Hours |
The maximum amount of time, in hours, that the server can run for. |
This command sets the maximum amount of ticks that can be processed per second when a user is catching up as a result of packet loss.
Name | Description |
---|---|
Ticks |
The amount of ticks that can be processed as a result of packet loss. Default is 16. Set to 0 to disable. |
sv_maxusrcmdprocessticks_warning
This command sets the maximum speed any moving object in the game can reach. Default is 3500. Use sv_maxspeed for player speed.
Name | Description |
---|---|
Speed |
The maximum speed that any moving object can reach (regardless of other settings). |
This command, if set, will shutdown the server at the end of a game if the amount of memory it is using is above this amount in megabytes. Note that this doesn't limit memory during the game, it will only shut down the server at the end of the match if it is exceeding this amount. Set to 0 to disable.
Name | Description |
---|---|
Megabytes |
The memory limit, in MB. Set to 0 to disable. |
This command sets the server's minimum tick rate. This can be used to change the server to 128 tick, in combination with the sv_minupdaterate command. Default is 64 tick.
Name | Description |
---|---|
Tick Rate |
Your desired minimum command tick rate, e.g. 128 ticks per second. |
This command sets the minimum bandwidth rate that is allowed for clients connected to the server. Default is 16,000. 0 disables the limit.
Name | Description |
---|---|
Bytes/s |
The minimum network rate, in byte/s, that a client can have. Set to 0 to disable limit (not recommended). |
This command sets the minimum update rate for the server. This can be used in combation with the sv_mincmdrate command to change the server's tick rate (e.g. to 128 tick).
Name | Description |
---|---|
Tick Rate |
Your desired minimum update rate, e.g. 128 ticks per second. |
This commands sets the minimum uptime hours required for the server to be stopped due to a memory amount above the amount set by sv_memlimit. Default is 0 (disabled).
Name | Description |
---|---|
Hours |
The minimum amount of hours to be reached before the server can be stopped due to sv_minuptimelimit. |
This command sets the acceleration multiplier for noclip mode. With this set to 5 (default) you accelerate 5 times as fast.
Name | Description |
---|---|
Multiplier |
The amount to multiply the server's player acceleration by for those in noclip mode. |
This command sets whether or not you can move around during puases when in noclip mode. Default is 0 (not allowed).
Name | Description |
---|---|
0 / 1 |
Set this to 0 to not allow players in noclip mode to move during pauses. Set this to 1 to allow players in noclip mode to move when the game is paused. |
This command sets the speed multiplier for noclip mode. With this set to 5 (default) you can reach speeds 5 times as fast as those set by sv_maxspeed.
Name | Description |
---|---|
Multiplier |
The amount to multiply the server's player max speed by for those in noclip mode. |
sv_parallel_packentities
sv_parallel_sendsnapshot
This command can be used to enable (1) or disable (0) party mode. When in party mode, bombs and tasers will shoot confetti. By default, this setting is disabled.
Name | Description |
---|---|
0 / 1 |
Set this to 0 to disable party mode (default). Set this to 1 to enable party mode, making zeuses (tasers) and the bomb shoot confetti. |
This command can be used to set a password required to connect to the server. Set to 0 to disable.
Name | Description |
---|---|
0 / Password |
Set this to 0 to make it so that a password isn't required to connect to the server (default). Enter a password here to prompt users for it when they try to connect (they cannot connect if they do not get it correct). |
This command, if set to 1, will make the server pausable. By default this is set to 0 (server isn't pausable). If the server is pausable, users can type "pause" or "unpause" into the console to pause/resume the game.
Name | Description |
---|---|
0 / 1 |
Set this to 0 to make the server not pausable (default). Set this to 1 to allow users to pause the server via the pause and unpause console commands. |
This command, if set to 1, will make it so that the files of every client connected to the server have to match the server's files. Those in the pure_server_whitelist.txt file aren't checked.
Name | Description |
---|---|
0 / 1 |
Set this to 0 to not require clients files to match the server files. Set this to 1 to make it so that clients will be kick if their files don't match the server's. |
sv_pure_checkvpk
This command sets the minimum number of file hashes that have to be agreed in order to form a consensus.
Name | Description |
---|---|
Amount |
The minimum amount of file hashes required for a decision to be reached. |
sv_pure_finduserfiles
This command, if set to 1, will kick players who fail the sv_pure check (have different files). This is set to 1 by default. Set to 0 to issue a warning instead of kick.
Name | Description |
---|---|
0 / 1 |
Enter 0 here to issue only a warning to clients who fail the sv_pure check. Enter 1 here to kick clients that fail the sv_pure check. |
This command lists the server files that are checked with the client's files (for sv_pure 1).
sv_pure_listuserfiles
This command sets the amount of time, in seconds, the server should have in idle time before the sv_pure file hash cache is cleared.
Name | Description |
---|---|
Seconds |
The amount of time, in seconds, of server idle before the sv_pure file hash cache is flushed. |
This command, if set to 1, will make the server print a message to console whenever trying to verify a CRC for a file.
Name | Description |
---|---|
0 / 1 |
Set to 0 to not print to console when trying to verify a client's file(s) (default). Set to 1 to print a message to console when trying to verify a file. |
sv_pushaway_hostage_force
sv_pushaway_max_hostage_force
sv_pvsskipanimation
This command prints to console statistics about the query cachhe, including the amount of queries in the cache, the amount missed, and free space.
sv_quota_stringcmdspersecond
This command can set an IP address to whitelist from rcon failed authentication bans. Failed authentication bans are bans issued when you get the rcon password wrong too many times - the IP address this is set to will never be banned for this reason.
Name | Description |
---|---|
IP Address |
The IP address you wish to whitelist. |
This command turns on regenerative health, if it is set to 1. Default is disabled (0).
Name | Description |
---|---|
0 / 1 |
Set to 0 to disable regenerative force. Set to 1 to enable regenerative force. |
This command sets the server's region (that shows in queries, etc) to the specified region. See argument information for regions.
Name | Description | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Region # |
Set to -1 to disable region. Region numbers:
|
This command sets how players avatars are exchanged. Default is 0 (Steam). See argument information for help.
Name | Description |
---|---|
0 / 1 / 2 |
Set to 0 for avatars to be obtained via Steam. Set to 1 for users avatar data to be obtained from the users themselves. Set to 2 for users avatars to be obtained from the server. |
sv_remove_old_ugc_downloads
sv_reservation_tickrate_adjustment
This command sets the amount of time, in seconds, before a lobby reservation expires.
Name | Description |
---|---|
Seconds |
The amount of time, in seconds, before a lobby invite expires. |
This command sets the search key for dedicated servers you search for when in a lobby. Only servers with keys that match this key will be returned from the search. Set to 0 to disable.
Name | Description |
---|---|
Key |
The search key to set. |
sv_search_team_key
sv_server_graphic1
sv_server_graphic2
This command sets whether or not blood splatters should be verified with the server. Default is 1 (enabled).
Name | Description |
---|---|
0 / 1 |
Set to 0 to not verify player blood splatters with the server. Set to 1 to verify player blood splatters with the server (default). |
This command, if enabled (1), prints a list of props that are being culled. By default this is set to 0 (disabled).
Name | Description |
---|---|
0 / 1 |
Enter 0 to disable (default). Enter 1 to enable the debug messages. |
This command can be used to show bullet impacts. Bullet impacts are shown as colored squares at the location your bullets collided with something (e.g. a player, a wall). See argument information for help.
Name | Description |
---|---|
0 / 1 / 2 / 3 |
Options are:
|
This command, if enabled (1), shows extra information at the impact locations when sv_showimpacts is on. Default is disabled (0).
Name | Description |
---|---|
0 / 1 |
Set to 0 to disable (default). Set to 1 to enable. |
This command sets the amount of time, in seconds, that bullet impact squares show for before they are removed. Default is 4 seconds.
Name | Description |
---|---|
Seconds |
The amount of time, in seconds, that bullet impacts should show for before being removed. |
This command enables (if set to 1) the lag compensated hitboxes of players. Default is 0 (disabled).
Name | Description |
---|---|
0 / 1 |
Enter 0 to not display lag compensated hitboxes (default). Enter 1 to draw lag compensated hitboxes for players. |
This command prints to console the current server's public and private gametags.
This command will make the server shutdown after the current match (and any in queue) have ended.
This can be used to change your client's skybox. Specify the name of a skybox to apply that skybox. See argument information for skybox names.
Name | Description |
---|---|
Skybox Code |
Your desired skybox's code. Codes are:
|
sv_soundscape_printdebuginfo
This command sets the amount of time, in seconds, that a player much be AFK for in order for the bomb to be dropped.
Name | Description |
---|---|
Seconds |
The amount of time, in seconds, players have to be inactive for in order to drop the bomb automatically. |
This command sets which voice communications spectators can hear. Seea rgument information for help.
Name | Description |
---|---|
0 - 4 |
Options are:
|
This command sets the acceleration multiplier for spectators in noclip mode.
Name | Description |
---|---|
Multiplier |
The value to multiply the server's sv_accelerate value by for spectators in noclip mode. |
This command, if set to 1, enables noclip mode for spectators. Default is 1 (eabled).
Name | Description |
---|---|
0 / 1 |
Set to 0 to disable noclip for spectators. Set to 1 to enable noclip for spectators. |
This command sets the speed multiplier for spectators in noclip mode.
Name | Description |
---|---|
Multiplier |
The value to multiply the server's sv_maxspeed value by for spectators in noclip mode. |
This command sets the stamina penalty you receive after jumping. The stamina penalty reduces your movement speed by this percentage (0.08 = 8%).
Name | Description |
---|---|
Penalty |
The stamina penalty to apply when you jump. |
This command sets the stamina penalty you receive after landing from a jump. The amount given is the percentage your speed is reduced by. 1 = you speed is reduced by 100%, 0.5 = 50%.
Name | Description |
---|---|
Penalty |
The stamina penalty to apply when you land from a jump. |
This command sets the maximum stamina penalty that you can receive. After reaching this value, your stamina penalty will not go any higher. Default is 80.
Name | Description |
---|---|
Maximum |
The maximum value your stamina penalty can accumulate to (it is capped at this value). |
This command sets the rate at which your stamina recovers (in units per second). Default is 60.
Name | Description |
---|---|
Units/s |
The rate your stamina recovers at, in units per second. |
This command sets the offical Steam group of the server. The ID can be found in your group's admin profile page.
Name | Description |
---|---|
Group ID |
The ID, from the group's admin profile page, of the group to set as the server's official Steam group. |
This command can be used to whitelist your server to only those in the server's Steam group (sv_steamgroup). Default is 0 (no whitelist). See argument information for settings.
Name | Description |
---|---|
0 / 1 / 2 |
Set to 0 to not make your server exclusive to your Steam group. Set to 1 to allow other people to connect to the server only when someone from the Steam group is online (i.e. when the server is empty, no one can join). Set to 2 to make it so that only people from the Steam group can connect. |
This command sets the speed at which your player stops moving completely. When a player's speed is below this value, they will stop moving.
Name | Description |
---|---|
Speed |
The speed at which players will stop moving at. |
sv_stressbots
This command sets the server's tags that show in the community server browser. Separate each tag with a comma.
Name | Description |
---|---|
Tags |
The tags to set for your server, each separated by a comma. |
sv_ugc_manager_max_new_file_check_interval_secs
sv_unlockedchapters
sv_usercmd_custom_random_seed
sv_validate_edict_change_infos
This command can be used to set a "maximum players" number that's visible to people in the server browser and server queries. This number is only for show, and the actual maximum number of players that can join is set by the "maxplayers" command.
Name | Description |
---|---|
Amount |
The maximum amount of players ("slots") that are shown to players in the server browser and in server queries for server lists. |
This command sets whether or not voice is enabled on the server. Default is 1 (enabled).
Name | Description |
---|---|
0 / 1 |
Set to 0 to disable voice communication entirely on the server. Set to 1 to enable voice communication on the server. |
This command sets whether or not votes (e.g. vote to kick) are allowed during the warmup. Default is 0 (disabled).
Name | Description |
---|---|
0 / 1 |
Set to 0 to disallow voting in warmup (default). Set to 1 to allow. |
This command sets whether or not votes (e.g. vote for timeout) can be called or voted on by spectators. Default is 0 (disabled).
Name | Description |
---|---|
0 / 1 |
Set to 0 to make it so that spectators can't call vote or vote in them. Set to 1 to allow spectators voting rights. |
This command sets the delay, in seconds, before the action resulting from a vote happens. If this is set to 2, a player would be kicked 2 seconds after the vote has reached a decision.
Name | Description |
---|---|
Seconds |
The amount of time, in seconds, to wait before issuing the action that results from a successful vote. |
This command sets how often each player can call a vote, in seconds.
Name | Description |
---|---|
Seconds |
The amount of time, in seconds, a player has to wait before calling another vote. |
This command sets how long a player must wait before re-submitting a vote that has failed, in seconds. Default is 300.
Name | Description |
---|---|
Seconds |
The amount of time, in seconds, that a player needs to wait before they can re-call a vote that didn't pass. |
This command sets whether or not vote to kick players is enabled. Default is 1 (enabled).
Name | Description |
---|---|
0 / 1 |
Set to 0 to disable vote kicks. Set to 1 to allow for vote kicks. |
This command sets whether or not players can vote to load match from the most recent backup. Default is 1 (enabled).
Name | Description |
---|---|
0 / 1 |
Set to 0 to disable players voting to load the game from the latest backup. Set to 1 to enable this vote. |
This command sets the amount of time, in minutes, that a vote kick bans a player from the server for. Set to 0 to disable. Default is 15.
Name | Description |
---|---|
Minutes |
The duration of a ban from a vote kick, in minutes. |
This command sets the percentage of players that must vote in favor of an action in order for it to take place. 0.5 = 50%, 0.4 = 40%, etc.
Name | Description |
---|---|
Percentage |
The percentage of players that must vote yes in order for a vote to be successful, given as a demical percentage, 0.5 = 50%, 0.55 = 55%, etc. |
This command sets the duration, in seconds, that players have to vote for a vote that has been called.
Name | Description |
---|---|
Seconds |
The amount of time, in seconds, players have to vote on a vote timer. |
This command sets whether or not workshop maps outside of the server's map cycle can be played on the server. By default this is enabled (1).
Name | Description |
---|---|
0 / 1 |
Set to 0 to not allow players to play other workshop maps. Set to 1 to allow players to play other workshop maps. |
users
version
This command saves the list of user IDs that have been banned to banned_user.cfg, so that the bans apply even after the server restarts.
This command saves the list of IPs that have been banned to banned_ip.cfg, so that the bans apply even after the server restarts.