Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!
Commands List
This command will make the in game scoreboard appear. Unlike holding TAB, it will stay on your screen without you needing to press anything. Disable it with the -showscores command.
This command hides the CS:GO scoreboard if you brought it up with a command like +score.
This command dismisses the scoreboard if you've brought up it permanently through a command like +showscores or +score.
This command can be used to completely hide all features of your HUD (heads up display) or to enable them to show again.
Name | Description |
---|---|
0 / 1 |
Add a 1 after the command to turn the HUD on, and a 0 to hide all aspects of the HUD. |
This console command adjusts how transparent some areas of your HUD (heads up display) appear on your screen. An example of this is how visible the shaded box is behind your current amount of money to the left of your screen.
Name | Description |
---|---|
Alpha Value |
A number between 0 and 1. The default value is 0.5. Set this higher to increase the visibility of shading on the HUD, and set this lower to make shading less visible. |
This command toggles whether or not your HUD (heads up display) includes the image of a bomb underneath your radar whenever you are carrying the bomb.
Name | Description |
---|---|
0 / 1 |
Set this command to 1 to turn on the bomb underneath the radar when you're the bomb carrier, and set it to 0 to turn the bomb image off. |
This is the console command used to change and customize the color of your HUD (heads up display). It can be changed to a variety of colors, which we have listed examples for.
Name | Description |
---|---|
HUD Color |
A number from 1 to 10 that is used to alter the HUD color. |
This command is used to toggle between whether or not you want your health & armor bars at the bottom of your screen to show their numeric value (e.g 80 health) and a bar to represent this, or just show the number.
Name | Description |
---|---|
0 / 1 |
Use a 1 to only show a number value for your health and armor rating, and use a 0 to show a number and a bar that is filled in depending on how much health and armor you have. |
Use this command to adjust where the player count (players who are in the server) menu is shown on your HUD. This also changes where the scoreboard is, that shows rounds won by each team. You can place it at the top of your screen or at the bottom.
Name | Description |
---|---|
0 / 1 |
Use a 1 to move the player count and score counter to the bottom of your screen, and a 0 to put it at the top of your screen. The command is set to 0 by default. |
This useful console command customizes your HUD by changing the display of players alive on each team from showing each of their Steam avatars to just showing a number for how many of each team is alive.
Name | Description |
---|---|
0 / 1 |
Use a 1 to change the playercount menu to only show how many players are alive for each team. This can save room on the HUD. Use a 0 to show Steam avatars. 0 is the default setting for this command. |
This useful console command controls how much room in your HUD your radar takes up. You can choose to make it a smaller feature or larger than the default value.
Name | Description |
---|---|
Radar Scale |
A number between 0.8 and 1.3. The larger the value, the larger the radar will be. The default value for this command is 1. |
This command decided whether or not your radar is always centered to your location. Turning this feature off can be useful, as when you're by the edge of the map less of the radar's space is taken up by empty space, meaning you can see your surroundings more clearly.
Name | Description |
---|---|
0 / 1 |
Enter a 0 after this command to disable having your radar centered around you all the time. Enter a 1 after the command to return the radar to centering around you. |
This console command changes how large your character dot appears on the radar.
Name | Description |
---|---|
Icon Scale |
Enter a value between 0.4 and 1 to set how big your character icon appears on the radar. This will be your lobby/character color if playing matchmaking. The default value for this command is 0.6. |
This command toggles whether or not your radar rotates as you rotate and look around with your camera. Some players find disabling this feature makes it easier to use the radar.
Name | Description |
---|---|
0 / 1 |
Enter a 0 after this console command to prevent the radar from rotating as your character model rotates. Use a 1 after this command to have the radar rotate as you rotate (default). |
This command adjusts the scale of your radar, which affects how zoomed in or out the radar is. A lot of players use this command to zoom the radar out and have a complete view of the map.
Name | Description |
---|---|
Radar Scale |
A number between 0.25 and 1. The smaller the number, the more zoomed out the radar appears. The larger the number, the more zoomed in the radar appears. The default value for this command is 0.7. |
This command decided whether the radar is a square or a circle whenever you toggle the scoreboard open.
Name | Description |
---|---|
0 / 1 |
Enter a 1 after this command to make the radar shape change to a square when you open the scoreboard. Enter a 0 to keep the radar a circle whenever you open the scoreboard. The default value is 1 (square). |
This command is used to reset the HUD scale back to default, and tweaks the border settings back to their original value.
This command produces a simple FPS (frames per second) count in the top left corner of your screen. Unlike the net_graph command, the only value shown is your FPS, which some players like for its simplicity.
Name | Description |
---|---|
0 / 1 |
Enter a 1 after this command to turn on the FPS counter, and a 0 after the command to turn it off. |
This command is used to display the Team ID over the heads over teammates.
Name | Description |
---|---|
0 / 1 |
Enter a 0 to not show IDs above player's heads, and enter a 1 to turn on showing ID above player's heads. |
This console command sets the max distance that you will be able to see the icons above teammate's heads if team ID overhead is turned on.
Name | Description |
---|---|
Max Distance |
The default value for this command is 3000. Add a larger number to increase the max distance, and use a lower number to decrease the max distance. |
This console command is for spectators and observers, and determines the max distance you can see team icons at.
Name | Description |
---|---|
Max Distance |
The default value for this command is 2000. Change this to a larger number to increase the max view distance, and use a lower number to increase the max distance. |
This command is used in competitive games, and you can set it so that players on your team have different colors on the radar and scoreboard (default) or you can turn it off.
Name | Description |
---|---|
0 / 1 |
Enter a 1 after this command to turn different colors on for your teammates, and use a 0 after the command to turn this off. |
This command will show the overview map, if not already open. The overviewmap is the map that is shown when you are spectating (usually the CTRL key). Use hideoverviewmap to hide the map.
This command does not work since the introduction of Panorama. Previously, it would draw your radar on the screen when it was disabled. Use the cl_drawhud_force_radar -1 command to hide your radar and cl_drawhud_force_radar 1 command to show your radar.
This command will enable (if set to 1) the rendering of debug overlays. If set to 0, this command will disable the rendering of debug overlays.
Name | Description |
---|---|
0 / 1 |
Enter 0 to disable debug overlays. Enter 1 to enable debug overlays. |
This command will fade your client in. You can optionally specify a duration (seconds) and an RGB value for the color of the screen it fades in from.
Name | Description |
---|---|
Duration |
The duration of the fade, in seconds. This is optional (2 seconds is default). |
R G B |
An RGB value for the color of the fade screen. Optional. The 3 values (red, green and blue) should be separated by spaces, e.g. 255 255 255. |
This command will fade your client out. You can optionally specify a duration (seconds) and an RGB value for the color of the screen it fades out to.
Name | Description |
---|---|
Duration |
The duration of the fade, in seconds. This is optional (2 seconds is default). |
R G B |
An RGB value for the color of the fade screen. Optional. The 3 values (red, green and blue) should be separated by spaces, e.g. 255 255 255. |
This command will close the game UI (pause menu), provided it is open.
This command will hide the console (same as pressing the console key again).
This command, if set to 1 (default) will show the game's HUD. If set to -1, the game's HUD will be hidden.
Name | Description |
---|---|
0 / -1 |
Enter 0 to show the HUD (default). Enter -1 to hide the HUD. |
This command will hide the overviewmap (if open) that shows when you are spectating.
This command will hide the specified viewport panel.
Name | Description |
---|---|
Viewport Panel |
The name of the viewport panel you wish to hide. |
This command does not work since the introduction of Panorama. Instead, use the cl_drawhud_force_radar -1 command to hide your radar and cl_drawhud_force_radar 1 command to show your radar.
This command should hide the score panel but may not work. Use -showscores to hide the scoreboard instead if this is the case.
This command will reload your HUD, meaning any changes you made to HUD config files would be applied.
This command can be used to scale the size of the HUD. Scale must be be between 0.5 and 0.95. Default is 0.85.
Name | Description |
---|---|
0.5 - 0.95 |
A number between 0.5 and 0.95 to scale the size of the HUD by. 0.95 = biggest, 0.5 = smallest. |
This command can enable or disable the red text with an enemy's that appears when you hover over an enemy. Default is enabled (1).
Name | Description |
---|---|
0 / 1 |
Enter 0 to disable the red text that appears when you hover over an enemy. Enter 1 to enable (default). |
This command will play the subtitles in the specified file.
Name | Description |
---|---|
File Name |
The name of the file you wish to load and display subtitles from. |
This command can be used to enable the auto-taking of a screenshot at the end of a match (when the scoreboard is up). Default is 0 (disabled).
Name | Description |
---|---|
0 / 1 |
Enter 0 the disable the taking of screenshots at the end of a CS:GO game (default). Enter 1 to enable. The screenshot will be of the scoreboard. |
This command will enable (set to 1) and disable (set to 0) the net graph display, which shows ping, FPS and other client variables.
Name | Description |
---|---|
0 / 1 / 2 / 3 |
Set to 0 to disable net graph. Set to 1 to enable net graph. Set to 2 to print in and out network data. Set to 3 to draw data on payload. |
This command sets the height of the net graph display in pixels. This is the amount of pixels it will be from the bottom of the screen. Default is 64.
Name | Description |
---|---|
Pixels |
The distance, in pixels, to position the net graph from the bottom of the game, |
net_graphholdsvframerate
This command sets the amount of seconds that the latency graph should represent. Default is 400.
Name | Description |
---|---|
Milliseconds |
The amount of milliseconds that the latency graph should repesent. 1000 = 1 second. |
This command sets the position of the screen the netgraph display is placed at. Default is position 1 (right corner). Left corner is 0. Middle is 2.
Name | Description |
---|---|
Position # |
The position number to position the net graph display in. 0 = left, 1 = right, 2 = middle. |
This command sets whether or not net graph font should be made proportional. Default is 1 (enabled).
Name | Description |
---|---|
0 / 1 |
Enter 0 to disable. Enter 1 to enable proportional font. |
This command sets whether or not interpolation should be shown in net_graph (when on a setting above net_graph 1).
Name | Description |
---|---|
0 / 1 |
Enter 0 to not show interpolation. Enter 1 to show interpolation (default). |
This command sets whether or not latency should be shown in net_graph (when on a setting above net_graph 1).
Name | Description |
---|---|
0 / 1 |
Enter 0 to not show latency. Enter 1 to show (default). |
This command, if set to 1, will draw the server framerate graph. Default is 0 (disabled).
Name | Description |
---|---|
0 / 1 |
Enter 0 to not show sv framerate. Enter 1 to show sv framerate (default). |
This command sets whether or not the net graph display is solid. Default is enabled (1).
Name | Description |
---|---|
0 / 1 |
Enter 0 to make the graph not solid. Enter 1 to make the net_graph solid (default). |
The command sets whether or not the text fields like FPS, etc should be drawn in net_graph. Default is 1 (enabled).
Name | Description |
---|---|
0 / 1 |
Enter 0 to not show the net graph text fields. Enter 1 to show them (default). |
This command sets circumstances under which deathnotices should be drawn (deathnotices is another word for kill feed that appears in the top right). See argument information for help.
Name | Description |
---|---|
-1 / 0 / 1 |
Options are:
|
This command sets the circumstances under which the radar is is displayed. See argument information for help.
Name | Description |
---|---|
-1 / 0 / 1 |
Options are:
|
This command sets the circumstances under which the "team ID" is drawn over your teammates heads (this is their name, weapons they're holding, etc). See argument information for help.
Name | Description |
---|---|
-1 / 0 / 1 |
Options are:
|
This command disables the effect of the +cl_show_team_equipment, which puts the names/equipment of the members of your team permanently above their head.
This command puts the names of your teammates and the equipment they're carrying above their head permanently (usually just shows at the start of the round). Use -cl_show_team_equipment to disable.
This command, if set to 1, will swap the player names and team names to the other side of the screen for spectators. Default is set to 0 (normal side).
This command sets the scale multiplier for icons on the overview map (that spectators can open usually by pressing CTRL). If set to 2, icons would be 2x the size they usually are on the overview map. Default is 1.
Name | Description |
---|---|
Multiplier |
Your desired multiplier for the size of icons on the overview map. |
This command, if set to 1, will draw the names of the models of entities in the game (e.g. guns on the floor, etc).
Name | Description |
---|---|
0 / 1 |
Set to 0 to not draw model names (default). Set to 1 to draw model names. |